Have had a quick go cleaning up stray lines, and getting some of the pauses sorted.
I think this is nearly there, there's a little more cleaning needed...possibly some more squash and stretch if i decide to. But i'm very happy with it now.
[edit] I think i'm going to focus on that 'pause' at the top, where he's losing balance. It's a bit off. Might make him fall slowly, while he's trying to grab on to the edge...
Friday, 12 November 2010
Fox Tail Test
The planning stages were fairly short, though i'd made quite a few tests.
This is the main plan for the animation.
This is the first fox-tail test.
I'm struggling to find something i can tweak on it.
I kinda like the pause at the top..though perhaps there's not enough follow through on the tail...
This is the main plan for the animation.
This is the first fox-tail test.
I'm struggling to find something i can tweak on it.
I kinda like the pause at the top..though perhaps there's not enough follow through on the tail...
Thursday, 11 November 2010
Showing off :(
We were told not to show off, and i made the decision to start again, as the tail wasn't really in-brief and there were too many 'background actions'.
This is the animation where too much is going on.
Will start again with a more fox-like tail. (note: also forgot the tail in the cut).
This is the animation where too much is going on.
Will start again with a more fox-like tail. (note: also forgot the tail in the cut).
Tuesday, 9 November 2010
The First Full Attempt
This was my first go at the whole animation, which due to the little pauses and breathing, made it to 540 frames.
I was told in class that i wasn't allowed to make him swing around the middle column, as it wasn't part of the brief.
This is the first one, where he (it's male) swings.
I was told in class that i wasn't allowed to make him swing around the middle column, as it wasn't part of the brief.
This is the first one, where he (it's male) swings.
I really like the little effects, the stones that come out of the column and add to the solid nature of the ball. (though that's something i WON'T be using in maya...)
Squirrels!!
Some extra research on squirrels' tails.
It's a lot more to think about, as the tail looks to be longer, and more cumbersome. Possibly a little less inherent 'spring' than my 'tadpole' one. Though i do like the dimensionality to the squirrel tail, the inner lines suggesting form, though worry about animating it smoothly.
Also going to play with extra scenes and a few mini effects :)
This is a video of a squirrel tail i found on youtube
This is another, though it's only at the end, when the fox is on a lead, that there's a little 'bounce' of the tail.
It's a lot more to think about, as the tail looks to be longer, and more cumbersome. Possibly a little less inherent 'spring' than my 'tadpole' one. Though i do like the dimensionality to the squirrel tail, the inner lines suggesting form, though worry about animating it smoothly.
Also going to play with extra scenes and a few mini effects :)
This is a video of a squirrel tail i found on youtube
This is another, though it's only at the end, when the fox is on a lead, that there's a little 'bounce' of the tail.
Monday, 8 November 2010
Eek!
Something I've just noticed about the first test is the floor. The video seems to cut it off.
This isn't intentional. Will have to see where the camera edge/title safe is again...
This isn't intentional. Will have to see where the camera edge/title safe is again...
This is hard.
I think i had quite a good time with the bouncing ball...it was a fairly easy task. Though when adding a tail, there's quite a bit more to concentrate on. I've made a quick storyboard, with some notes on the character, how i'd like it to act and a few things to focus on when animating.
I started by animating the ball on it's own, after having a good idea of what i wanted the character to do, and to act like. Afterwards, and after tweaking the animations on the ball, i added the tail. This was a really long process of animation, and i don't think i helped myself with the length i wanted the animation.
In terms of design, it wasn't a concious decision to go with the 'sperm-looking' tail. But this is what came about, and was easier to draw. I also wanted to concentrate on 'solid drawing', though found that the most challenging part of the animation, as the tail changed in size quite a few times. (though i think it's allowed to...i like the full stretch on it sometimes).
This is the first test.
I started by animating the ball on it's own, after having a good idea of what i wanted the character to do, and to act like. Afterwards, and after tweaking the animations on the ball, i added the tail. This was a really long process of animation, and i don't think i helped myself with the length i wanted the animation.
In terms of design, it wasn't a concious decision to go with the 'sperm-looking' tail. But this is what came about, and was easier to draw. I also wanted to concentrate on 'solid drawing', though found that the most challenging part of the animation, as the tail changed in size quite a few times. (though i think it's allowed to...i like the full stretch on it sometimes).
This is the first test.
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